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RealThings

IBM RealThings is a design methodology for software interfaces proposed by IBM in 1998. It proposed that graphical user interfaces should be represented as skeuomorphs in order to be "natural and intuitive, allowing users to focus more on their tasks and less on computer artefacts".

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Jul 2, 2026
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IBM RealPhone—an example of the RealThings design methodology source ↗

IBM RealThings is a design methodology for software interfaces proposed by IBM in 1998. It proposed that graphical user interfaces should be represented as skeuomorphs (images of physical real-life objects) in order to be "natural and intuitive, allowing users to focus more on their tasks and less on computer artefacts".1

As a demonstration, IBM created interfaces for a softphone, a media player and an e-reader application titled "RealPhone," "RealCD" and "RealBook", respectively. No actual applications using the design language were released.

A lecturer at the University of Liverpool, Floriana Grasso, critiqued this design language for not clearly communicating software functions to the user. A telephone program, for example, forced users to make calls by pressing on a picture of a telephone handset, rather than providing an explicitly labeled button for this function. .2

See also

See also

References

References

  1. Mullay (April 1998). "IBM RealThings". CHI 98 conference summary on Human factors in computing systems. ACM Press. pp. 13–14. doi:10.1145/286498.286505. ISBN 1-58113-028-7.
  2. "Metaphor's problems: IBM Real Things series" (PDF). Archived (PDF) from the original on 30 August 2017. Retrieved 25 October 2018.