| Premake | |
|---|---|
| Original author | Jason Perkins |
| Stable release | 4.31
/ 16 November 2010 (16 November 2010) |
| Preview release | 5.0.0-beta42
/ 30 December 2024 (30 December 2024) |
| Written in | C, Lua |
| Type | build automation tool |
| License | 3-clause BSD License3 |
| Website | premake |
| Repository | |
Premake is a software development tool for generating build configuration files for platform specific build tools based on configuration files that are platform agnostic. The tool is open-source.
Features
Notable features include:4
- Supports building a codebase written in C, C++, and C#
- Support for generating build configuration files for Visual Studio, GNU Make, Xcode, Code::Blocks, CodeLite, and MonoDevelop
- Can build on different environments using the same premake configuration files
Examples
The following is an example premake configuration file.
solution "MySolution"
configurations { "Debug", "Release" }
project "MyProject"
kind "ConsoleApp"
language "C++"
includedirs { "include" }
files { "src/**.h", "src/**.cpp" }
configuration "Debug"
symbols "On"
defines { "_DEBUG" }
configuration "Release"
flags { "Optimize" }
defines { "NDEBUG" }
Notable uses
Projects that use Premake include: 0 A.D., Bullet, Open Dynamics Engine, VDrift, and wxFormBuilder,5
References
References
- "4.3". 16 November 2010. Retrieved 27 December 2024.
- "Premake 5.0-beta4". 30 December 2024. Retrieved 2 January 2025.
- "premake-core/LICENSE.txt". Retrieved 25 September 2016.
- "What is Premake?". premake.github.io. Retrieved 2025-01-29.
- "Showcase". premake.github.io. Retrieved 2025-01-29.