Mark Allen is an American software engineer, game programmer and game designer. As a student at the University of California, San Diego, Allen used UCSD Pascal to develop a 6502 interpreter for the Pascal language in 1978, along with Richard Gleaves. This work later became the basis for Apple Pascal in 1979.123
Later, Allen developed a number of well-received video games for the Apple II, including Stellar Invaders,4 Sabotage,56 and Pest Patrol.78 Sabotage, in particular, became a classic Apple II game and sparked numerous clones such as Paratrooper. One such clone, Parachute, was preloaded software on early iPods that had displays.
References
References
- The UCSD P-System Museum History of the UCSD P-System
- The Pascal Programming Language The origins of Pascal
- Kernelthread.com Archived 2012-02-19 at the Wayback Machine First Bytes Into An Apple
- Hague, James (23 July 2025). "The Giant List of Classic Game Programmers". Retrieved 24 July 2025.
- Sabotage entry on MobyGames
- Video play-through of Sabotage on an Apple II
- Pest Patrol entry on MobyGames
- Linzmayer, Owen (Fall 1983). "Pest Patrol".