Article · Wikipedia archive · Last revised Jul 3, 2026

Effective hand strength algorithm

Effective Hand Strength (EHS) is a poker algorithm conceived by computer scientists Darse Billings, Denis Papp, Jonathan Schaeffer and Duane Szafron that was published for the first time in the "Opponent Modeling in Poker" (PDF). AAAI-98 Proceedings. 1998.

Last revised
Jul 3, 2026
Read time
≈ 3 min
Length
615 w
Citations
Source

Effective Hand Strength (EHS) is a poker algorithm conceived by computer scientists Darse Billings, Denis Papp, Jonathan Schaeffer and Duane Szafron that was published for the first time in the "Opponent Modeling in Poker" (PDF). AAAI-98 Proceedings. 1998.

It has since then been considered as a reference in the realm of poker artificial intelligence and has been the basis of further research such as:

Algorithm

The algorithm is a numerical approach to quantify the strength of a poker hand where its result expresses the strength of a particular hand in percentile (i.e. ranging from 0 to 1), compared to all other possible hands. The underlying assumption is that an Effective Hand Strength (EHS) is composed of the current Hand Strength (HS) and its potential to improve or deteriorate (PPOT and NPOT):

E H S = H S × ( 1 N P O T ) + ( 1 H S ) × P P O T {\displaystyle EHS=HS\times (1-NPOT)+(1-HS)\times PPOT}

where:

  • E H S {\displaystyle EHS} is the Effective Hand Strength
  • H S {\displaystyle HS} is the current Hand Strength (i.e. not taking into account potential to improve or deteriorate, depending on upcoming table cards
  • N P O T {\displaystyle NPOT} is the Negative POTential (i.e. the probability that our current hand, if the strongest, deteriorates and becomes a losing hand)
  • P P O T {\displaystyle PPOT} is the Positive POTential (i.e. the probability that our current hand, if losing, improves and becomes the winning hand)

Pseudocode

Hand Strength (HS) will enumerate all possible opponent hand cards and count the occurrences where our hand is strongest (+50% of the cases where we are tied):

HandStrength(ourcards, boardcards) {
    ahead = tied = behind = 0
    ourrank = Rank(ourcards, boardcards)

    for each case(oppcards) {
        opprank = Rank(oppcards, boardcards)
        if (ourrank > opprank) ahead += 1
        else if (ourrank == opprank) tied += 1
        else behind += 1
    }

    handstrength = (ahead + tied / 2) / (ahead + tied + behind)

    return handstrength
}

In addition, EHS will consider the hand potential (i.e. its probabilities to improve or deteriorate):

HandPotential(ourcards, boardcards) {
    // Hand potential array, each index represents ahead, tied, and behind
    integer array HP[3][3] // initialize to 0
    integer array HPTotal[3] // initialize to 0
    ourrank = Rank(ourcards, boardcards)

    // Consider all two card combinations of the remaining cards for the opponent
    for each case(oppcards) {
        opprank = Rank(oppcards, boardcards)
        if (ourrank > opprank) index = ahead
        else if (ourrank == opprank) index = tied
        else index = behind
        HPTotal[index] += 1

        // All possible board cards to come
        for each case(turn, river) {
            // Final 5-card board
            board = [boardcards, turn, river]
            ourbest = Rank(ourcards, board)
            oppbest = Rank(oppcards, board)
            if (ourbest > oppbest) HP[index][ahead] += 1
            else if (ourbest == oppbest) HP[index][tied] += 1
            else HP[index][behind] += 1
        }
    }

    // Ppot: were behind but moved ahead
    Ppot = (HP[behind][ahead] + HP[behind][tied] / 2 + HP[tied][ahead] / 2) / (HPTotal[behind] + HPTotal[tied])
    // Npot: were ahead but fell behind
    Npot = (HP[ahead][behind] + HP[tied][behind] / 2 + HP[ahead][tied] / 2) / (HPTotal[ahead] + HPTotal[tied])

    return [ Ppot, Npot ]
}

Applicability

EHS is applicable to a variety of poker games, including Texas hold 'em and Omaha hold 'em. Due to the complexity of the algorithm, it cannot be computed manually and is typically used in artificial intelligence contexts.

References

References