Edward B. Averett (born 1948) is an American video game designer, programmer, and electrical engineer from Chattanooga, Tennessee. A former employee of Intel, he developed 25 games for the Magnavox Odyssey² as a freelance developer from 1979 to 1982, more than half of the system's library in North America. He designed and programmed K.C. Munchkin, which was the subject of a landmark court case in video game copyright law. He is also the current owner of the K.C. Munchkin character. Other notable works include K.C.'s Krazy Chase!, Pick Axe Pete!, Quest for the Rings, and Attack of the Timelord!.
Biography
Early life
Averett was born in 1948.1 In 1970, he earned a Bachelors of Science in electrical engineering from the University of Tennessee, Knoxville. He received a Master's degree in electrical engineering from the same university a year later.2 There he also met his wife, Linda, who went on to work as an operating systems developer for Hewlett-Packard and is now a corporate vice president at Microsoft.2 The two of them met in a sophomore calculus class and got engaged outside of their college residence hall.2
Career
By 1977, Averett was a sales representative at Intel, assisting in the development of the Intel 8244 graphics chip that was planned for use in the upcoming Magnavox Odyssey².3 Following a case of writers block from the game development team at Magnavox, he offered to develop games for the system to keep the Odyssey² project from shutting down.4 According to Averett, he believed he could make more money for Intel selling games rather than selling the chips themselves.4 He quit his job at Intel and offered to be paid for new Odyssey² games in royalties as a freelance developer.5 Ed, with assistance from his wife Linda, designed and programmed almost all of the games developed for the Odyssey² between 1979 and 1982, 25 in total.6
Following the success of Pac-Man, Magnavox commissioned Averett to produce a similar game for the Odyssey².4 He created K.C. Munchkin, a similar feeling maze game released in 1981.7 K.C. Munchkin sold more copies in its first two months than all of the previous Odyssey² games combined.8 This success prompted Philips, Magnavox's parent company, to investment more money into their video game projects.7 In collaboration with Steve Lehner and Rob Bradford, Averett also created the Master Strategy series, starting with Quest for the Rings in 1981,9 three video game/board game hybrids released for the Odyssey² which were considered highly innovative by contemporary critics.1011
Atari lawsuit
In 1982, Atari Inc., who had licensed the home console rights to Pac-Man from Namco, sued Philips over K.C. Munchkin citing copyright infringement.12 In the ensuing court case, Averett testified to only having played Pac-Man a couple times before starting on development.13 Philips won the initial motion but lost on appeal, setting a landmark ruling in video game copyright law.12 K.C. Munchkin was ultimately pulled from store shelves.14
In response to the ruling, Averett developed a K.C. Munchkin sequel titled K.C.'s Krazy Chase released in 1982.4 He later stated he created the game because "K.C. was my character and I wanted it on record that it was not Pac-Man."7
Retirement
Averett left the video game industry in early 1983. In later interviews, he said he decided to leave due to early warning signs of the 1983 video game crash and a desire to spend more time with his kids (aged four and six at the time).4 One of the last games Averett developed for the Odyssey² was Attack of the Timelord.15 Following the crash, he went on to write educational software for aquariums, schools, and other facilities.4
By 2017, Averett had created a follow-up game featuring K.C. Munchkin titled K.C. Returns! released for Windows 8 platforms.16 As of 2025, the games webpage is defunct and the app is no longer available through the Microsoft Store.
Design process
Averett claims that most of the games he designed were pitched to him by Magnavox vice president Mike Staup. Often he was simply given a demographic to hit, such as "boys" or "moms", and would flesh out a design from there.4 Averett coded all of his games in assembly and programmed all of the graphics in binary by hand. The smaller games on 2 KB cartridges took about two months of development and the larger 4 KB games took about four months. It took an additional two to six months for games to arrive on store shelves. Each game shared about 60% of it's code base from one game to the next.4
Programming work was also shared with Ed's wife Linda. During development he would hit certain technical problems and ask Linda to give them a shot.17 According to Linda, she programmed player and enemy movement logic. She said, "It was fun, and it gave me my first real exposure to consumers using computerlike products."2 According to Ed, "I'd then say it needed to be tweaked and that it would be more fun to do it a certain way and she'd be ready to kill me."17 Eventually, Ed says he did most of the programming on his own.17
Selected works
| Year | Game title | Collaborators |
|---|---|---|
| 1979 | Alpine Skiing! | 1 |
| 1979 | Hockey! / Soccer! | 1 |
| 1979 | Invaders from Hyperspace! | 1 |
| 1979 | I've Got Your Number! | 1 |
| 1979 | Showdown in 2100 A.D. | 1 |
| 1979 | Take the Money and Run! | w/ Linda Everett18 |
| 1979 | War of Nerves! | 1 |
| 1980 | Alien Invaders - Plus! | w/ Linda Everett18 |
| 1980 | Blockout! / Breakdown! | 1 |
| 1980 | Casino Slot Machine! | 1 |
| 1980 | Electronic Table Soccer! | 1 |
| 1980 | Pachinko! | 1 |
| 1980 | Pocket Billiards! | 1 |
| 1980 | Volleyball! | 1 |
| 1981 | K.C. Munchkin! | 4 |
| 1981 | Monkeyshines! | 19 |
| 1981 | Quest for the Rings | w/ Steve Lehner20 |
| 1981 | UFO! | w/ Linda Everett18 |
| 1982 | Attack of the Timelord! | w/ Linda Everett15 |
| 1982 | Conquest of the World | w/ Steve Lehner20 |
| 1982 | Freedom Fighters! | 21 |
| 1982 | The Great Wall Street Fortune Hunt | w/ Steve Lehner20 |
| 1982 | K.C.'s Krazy Chase | 22 |
| 1982 | Pick Axe Pete! | 23 |
References
References
Footnotes
- U.S. Copyright Office.
- Blakely 2023.
- de Boer 2016, p. 108.
- Hague 1997.
- Green 2000, p. 38.
- de Boer 2016, p. 109-111.
- de Boer 2016, p. 110.
- Dortch 1982.
- Kunkel & Katz 1982, p. 8.
- Bechtold 1982, p. 5.
- Kunkel & Katz 1981, p. 50.
- Graham 1999.
- Atari v. Philips 1982.
- Dolan 1982, p. 2.
- Kunkel & Katz 1983.
- Thomasson 2017.
- de Boer 2016, p. 109.
- Gaydos 1982.
- Monkeyshines!.
- Kunkel & Katz 1982.
- Freedom Fighters!.
- de Boer 2016.
- Lehner 1982.
Sources
- "Associated Records: Averett, Edward B. 3d 1948-". U.S. Copyright Office Public Records System. Retrieved May 26, 2026.
- Atari, Inc. v. North American Philips Consumer Electronics Corp, 672 F.2d 607 (7th Cir. 1982).
- Bechtold, Alan R. (October 1982). "Of Rings, War, and High Finance". The Logical Gamer. Vol. 1, no. 3. Logical Gamer Publications. p. 5.
- Blakely, Amy (2023). "Microsoft Exec Loves Excitement of Ever-Changing Tech". Tennessee Engineer. University of Tennessee, Knoxville. Archived from the original on March 9, 2026. Retrieved May 19, 2026.
- de Boer, Sanne, ed. (2016). "Philips Videopac G7000". Videogames Hardware Handbook. Imagine Publishing Ltd. p. 106. ISBN 978 1785462399.
- Dolan, Celeste (April 1982). "Odyssey2". The Video Game Update. Vol. 1, no. 3. Video Take-Out. p. 2.
- Dortch, Chris (February 12, 1982). "Knoxville-based company offers 'Odyssey' to ends of imagination". Kingsport Times-News. p. 28.
- Gaydos, Jeff (Winter 1982). "Behind the Workings of the Mind". Odyssey² Adventure. Vol. 1, no. 1. Ceco Publishing Company. p. 4.
- Green, Earl (September 2000). "Bob "Rosha" Harris: Behind the Odyssey". Classic Gamer Magazine: Volume 1, Issue 5. p. 38.
- Graham, Lawrence D. (1999). Legal Battles that Shaped the Computer Industry. Greenwood Publishing Group. ISBN 978-1-56720-178-9.
- Hague, James (1997). "Ed Averett". Halcyon Days: Interviews with Classic Computer and Video Game Programmers. Archived from the original on February 14, 2026. Retrieved March 16, 2026.
- Kunkel, Bill; Katz, Arnie (Winter 1981). "Programmable Parade". Electronic Games. Vol. 1, no. 1. Reese Publishing Company, Inc. p. 49.
- Kunkel, Bill; Katz, Arnie (March 1982). "Inside Gaming". Electronic Games. Vol. 1, no. 2. Reese Publishing Company, Inc. p. 8.
- Kunkel, Bill; Katz, Arnie (April 1983). "Attack of the Timelord". Electronic Games. Vol. 2, no. 1. Reese Publishing Company, Inc. p. 40.
- Thomasson, Michael (October 2017). "Ed Averett is KC Munchkin". Old School Gamer Magazine. Vol. 1, no. 1. BC Productions, Inc. p. 22.
Game manuals and materials
- Lehner, Steve (1982). Pick Axe Pete!. North American Philips.
- "Freedom Fighters! Front of Cartridge". Moby Games. Retrieved May 26, 2026.
{{cite web}}: CS1 maint: url-status (link) - "Monkeyshines! Front of Cartridge". Moby Games. Archived from the original on September 17, 2024. Retrieved May 26, 2026.
External links
External links
- Q&A with Ed Averett at Classic Gaming Expo 2014
- Interview with Ed Averett at The Odyssey² Homepage!