| Urdnot Wrex | |
|---|---|
| Mass Effect character | |
![]() Wrex as he appears in Mass Effect 3 | |
First appearance | Mass Effect (2007) |
| Voiced by | Steven Barr |
| In-universe information | |
| Race | Krogan |
| Home | Tuchanka |
Class | Battle Master |
Skill | Shotguns Biotics |
Urdnot Wrex, or Wrex in short, is a fictional character in BioWare's Mass Effect franchise, who serves as a party member (or "squadmate") in the first game of the Mass Effect trilogy. He is a Krogan, an alien race near-sterilized by other galactic races for their violence and high population growth. Introduced as an experienced Krogan mercenary, his role changes in Mass Effect 2 and Mass Effect 3, where he becomes the leader of an expanding Krogan clan and eventual head of state for the Krogan as a whole. After over 1000 years of aimless apathy, Wrex seeks to bring back hope to his people and reverse their fate by undoing the genophage. He is voiced by Steven Barr.
Wrex was given a "splash" of red color and scars to distinguish him from other individuals of his species and stress his combat experience. The character will appear in the second and third games provided he survives a confrontation with the player character, Commander Shepard. This confrontation was designed to slowly build up tension to keep the player engaged. Wrex's possible death in this confrontation limited Wrex's role in Mass Effect 2, as the narrative team had to write a replacement character with a different background. In the Citadel downloadable content for the third game, he is available as a guest squadmate for the DLC's duration. In addition to the games, he makes an appearance in the Mass Effect: Foundation tie-in comic series. Merchandise of the character has also been made available.
The character was positively received, with praise going to his writing and character evolution. His stand-off with Shepard in the first game and his role in Mass Effect 2 and Mass Effect 3 drew attention and commentary from video game journalists. Several scholars have analyzed Wrex's role in the Mass Effect trilogy through a racial, cultural and ethical perspective.
Concept and design
Visual design
To distinguish Wrex from other Krogan, the Mass Effect art team gave his head a "splash" of red color that covered his skull plate in a specific fiery red pattern to create a unique and menacing appearance. The art team further gave Wrex's face abundant scarring, meant to demonstrate his combat experience and survivability.12 In order to envision how Wrex's facial expressions would look in animation, the art team designed several facial expressions of the character. For Wrex's return in Mass Effect 2, he was envisioned to be the leader of his people. Since the Krogan are consumed by constant internal warfare, they would live in the ruins scattered throughout their home world of Tuchanka, and players would find Wrex sitting on a throne surrounded by the rubble of the Krogan's once-glorious civilization.2
Narrative design and voice acting
In the first Mass Effect, senior writer Mac Walters was in charge of the character's writing. Walters found a challenge in writing a character that could both stand out individually and serve to give an insight into the Krogan species and its role in the Mass Effect universe.3 Wrex's confrontation late in the game with Commander Shepard was designed to slowly build tension, with Wrex escalating the discussion as the two move closer together, with camera angles emphasizing a struggle for dominance. This was intended to keep the player engaged as the confrontation advanced, as it would ultimately culminate in them making a decision regarding Wrex.4
Because Urdnot Wrex may not survive his initial appearance in the first game, the narrative team had limited options for his role in Mass Effect 2. In an interview with Engadget, lead writer Mac Walters stated that the death of Wrex, among others in Mass Effect, meant that a replacement character with their own backstory and role in the game had to be created, so that the said character did not feel like a "Wrex alternate". This ultimately complicated the work of the game's cinematic designers, who had to account for the possibility of two different characters playing the same role in the same scenes.5 This same challenge regarding Urdnot Wrex's possible death carried into Mass Effect 3, in which John Dombrow was in charge of Wrex's narrative design.67 The narrative and design teams also had to design the quest structures in Mass Effect 3 so that Wrex was present in a way that his role felt significant enough while not being a member of the player's party. The final quest design sees Urdnot Wrex making sporadic appearances throughout the gameplay.8 For the character's voice acting, BioWare cast American voice actor Steven Barr.910
Appearances
Mass Effect
Wrex makes his debut appearance in 2007's Mass Effect, following the completion of an early game mission. Wrex is presented as a bounty hunter hired by the Shadow Broker, a mysterious and highly influential intelligence mob boss, to assassinate Fist, one of the Broker's former agents. It is then that Wrex suggests joining player character and protagonist Commander Shepard on their own endeavor to locate Fist. Should Shepard accept and bring Wrex in their party, this results in Wrex killing Fist once Shepard is given the information they wanted.1112 Throughout the game, Shepard may engage in multiple conversations with Wrex, in which the player gets an insight into the Krogan species and the genophage, a bioweapon created by the Salarians to alter Krogan fertility rates to keep their populations in check. Should the player engage in these conversations, Wrex eventually opens up and asks Shepard for help in retrieving a piece of armor, a family heirloom, in an optional sidequest.1314
During a mission on the surface of the fictional planet Virmire, Salarian Captain Kirrahe tells Shepard that the game's main villain, Saren Arterius, had designed a cure for the genophage and created a Krogan cloning facility with the end goal of creating a massive Krogan army. When Kirrahe talks of destroying the facility, Wrex vehemently protests. Shepard then confronts Wrex, trying to reason with him that the facility needs to be destroyed. At this point, based on the player's choices, Shepard can attempt to convince Wrex to stand down by either charming him or intimidating him by completing a specific speech-check; or, if unable to pass the speech-check, have Wrex killed either by Shepard themselves or by party member Ashley Williams. If Shepard helped Wrex obtain his family armor prior to the start of the mission, the option to have him survive will always be present.1315
Mass Effect 2
Provided Wrex survives the events of the first Mass Effect, he will make an appearance as the leader of the Krogan species in Mass Effect 2. Wrex is first encountered when Shepard lands on the Krogan home world of Tuchanka to aid one of two squadmates, Grunt or Mordin Solus. Wrex will then aid Shepard in their efforts to help either squadmate, diagnosing Grunt's problem and pointing Shepard to a scout who can further help with Mordin's.1614 As a leader, Wrex is depicted as a reformer who wants to change Krogan society both politically and culturally. If Wrex died in the events of the first Mass Effect game, he will be replaced by his brother, Urdnot Wreav, a traditionalist who seeks revenge against the Salarians and the Turians for the creation of the genophage.14
Mass Effect 3
Mass Effect 3 is set during the Reaper War, an ongoing invasion by a species of gigantic spacefaring sentient machines against the Milky Way races. As part of an effort to stop the war, Shepard attempts to secure an alliance between the Turians, the Salarians and the Krogan, with Wrex playing a role as the leader of the latter. Following the revelation that some genophage-immune Krogan females were being held captive at the Salarian home world of Sur'Kesh, Wrex and Shepard journey to the planet. Upon arrival, they discover that only a single female, "Eve", had survived. Aided by the Salarian Mordin Solus, provided he survived the events of Mass Effect 2, they successfully extract Eve from the planet.171819
Wrex, Mordin, Eve, and Shepard then return to the Normandy, the game's main spaceship and hub, where Mordin attempts to synthesize a cure for the genophage. Once the cure has been synthesized, they venture to the Krogan home world of Tuchanka to spread the cure throughout the planet. However, before arriving, the Salarian leader suggests Shepard sabotage the distribution of the cure to secure Salarian aid in the Reaper War.1920 Should Shepard decide to disperse the cure, Wrex and Eve express their gratitude and lament the death of Mordin in the process, promising to name their first child after him. However, if Shepard decides to sabotage the cure instead, Wrex eventually finds out about this and confronts Shepard on the Citadel, forcing Shepard to kill him. If Wrex did not survive the events of the first Mass Effect, he is once again replaced by his more aggressive brother, Urdnot Wreav. Unlike Wrex, Wreav is successfully deceived if Shepard decides to sabotage the cure.19
In the Citadel downloadable content, Wrex becomes a party member for the DLC's duration, provided he is alive and Shepard chose to cure the genophage. Later, when Shepard meets him at the bar, Wrex expresses exhaustion over being endlessly hounded by hordes of Krogan females.21
In other media
Urdnot Wrex makes an appearance in the Mass Effect 2 tie-in comic series Mass Effect: Foundation.22
Reception and analysis
Prior to the release of the first game, Ray Muzyka, CEO of BioWare at the time, believed that Wrex would prove one of the more popular squadmates.23 In addition, lead designer Preston Watamaniuk has called him his personal favorite character in the trilogy.24
Reception
Wrex has been received well as a party member, earning "Sidekick of the Year" in the Official Xbox Magazine's 2007 Game of the Year Awards.25 Wrex has also ranked highly in multiple "top" character lists,262728 with writers praising his character evolution and role as a progressive reformer of the Krogan species while criticizing his lesser role in the latter two games of the trilogy. In a list put together by Wes Fenlon of PC Gamer, Christopher Livingston praised Wrex's deep-thinking nature while still remaining "tough-as-nails", expressing disappointment at the fact that Wrex could not be a party member in Mass Effect 2.29 Jhaan Elker, writing for The Washington Post's Launcher, praised Wrex's characterization and character evolution, which serve as an emotional connection to the genophage storyline.30 In an article for Game Informer, Jeff Marchiafava named him the fictional character he would invite to Thanksgiving if he could.31 Wrex's mere mention of the protagonist's name, "Shepard", became one of the series' most quoted lines.3233
Wrex's confrontation with Commander Shepard in the first Mass Effect has been subject to critical commentary praising its moral complexity and emotional weight. In an article titled "The Toughest Life Or Death Choice In The Gaming Universe", Kotaku's Stephen Totilo called the choice "shocking", noting how there was no obvious right answer to the dilemma.4 Pondering the confrontation, Anthony Burch of Destructoid compared his experience with both possible scenarios, expressing sadness and emotional shock at his possible death, while feeling happy but bored by "the ho-hum nature of Wrex's survival". Burch concluded that Wrex's fate had always been well within the player's control, declaring that the more interest the player showed in Wrex, the more likely he would be to survive.34 Evan Narcisse of The Atlantic expressed empathy with Wrex's stance on Saren's genophage cure as a way to give his people a chance to flourish, feeling a personal connection with Wrex's point of view. Narcisse further praised Wrex's characterization, drawing comparisons between Shepard's conversations with Wrex and the situation of the Sioux, Coeur d'Alene and Seminole nations.35
His role in the latter two games of the Mass Effect trilogy has received substantial commentary, with critics praising his characterization and evolution, while some criticized his more minor role in them. Cian Maher of TheGamer highlighted Wrex's characterization as a Krogan who cared for his species, describing Wrex as his favorite character in the Mass Effect trilogy. Maher praised Wrex's character evolution from a "grisly merc" to uniting the Krogan clans under his leadership, declaring that the decision to keep Wrex alive went beyond a personal warmth towards him. Maher depicted Wrex's arc in the latter two games in the trilogy as being among the best in the series.3336 Christopher Livingston of PC Gamer, who also cited Wrex as his favorite Mass Effect character, criticized how, as a result of his possible death in the original game, Wrex's role in those games was limited to a small one in Mass Effect 2, and to appearing only as a playable squadmate during a paid DLC in Mass Effect 3. Livingston further expressed frustration at Wrex's "unfair" possible death at the hands of Ashley Williams in the first game.37
Analysis
Scholars have analyzed Urdnot Wrex's role in the Mass Effect trilogy through the themes of race and culture. Christopher B. Patterson claimed Wrex's role in his confrontation with Shepard was not reducible to simply that of a terrorist monster, arguing that Wrex encompassed a much more complex personality. Patterson further argued that Shepard's conversations with Wrex throughout the game mirror "racial authenticity and knowledge in the United States".38 Eamon Reid, drawing on philosopher Tristan Garcia's cultural framework, argued that Wrex's desire to reform Krogan culture reflects a tension between an idealist promise in his leadership and the realist assessment of Krogan culture.14
Frank G. Bosman discussed Wrex from a moral and ethical perspective. Bosman brought up Wrex's confrontation in the first Mass Effect as an example of a problem that inspires a narratological and ethical behavior on the player but can be resolved easily by exploiting the game's own systems. Bosman argued that the apparent ethical dilemma proposed in it was hindered by the ability to exploit the game's save system.1539
Merchandise
Dark Horse released several PVC statues of the character, including a 1000 unit limited edition statue featuring a distinct white and pink armor.4041 Wrex is one of the four Mass Effect squadmates featured in the Mass Effect: Board Game – Priority Hagalaz, featuring his own unique set of skills.42 Diamond Select Toys released a figurine of Urdnot Wrex as a part of a Mass Effect product line.43 A Mass Effect cosmetic downloadable content featuring a costume of Wrex was released for LittleBigPlanet 2, LittleBigPlanet Karting, and LittleBigPlanet PS Vita.44
References
References
- Birlew, Dan (November 20, 2007). The Art of Mass Effect. Prima Development. p. 11. ISBN 9780761558514.
- Hudson, Casey; Watts, Derek (February 2, 2012). The Art of the Mass Effect Universe. Dark Horse Comics. p. 23, 104. ISBN 978-1-59582-768-5.
- Marshall, Cass (May 19, 2021). "Mass Effect writer reflects on the trilogy's grand ambition". Polygon. Retrieved July 13, 2026.
- Totilo, Stephen (November 1, 2013). "The Toughest Life Or Death Choice In The Gaming Universe". Kotaku. Archived from the original on December 23, 2014. Retrieved July 15, 2026.
- Mitchell, Richard (September 14, 2009). "Interview: Mac Walters, lead writer for Mass Effect 2". Engadget. Archived from the original on August 16, 2025. Retrieved July 12, 2026.
- Philips, Tom (May 14, 2021). "Plotting a course: how Mass Effect 3 brought the trilogy to a close". Eurogamer. Retrieved July 13, 2026.
- Dombrow, John (April 2, 2012). "Interview With Senior Writer John Dombrow". Bioware Blog. Archived from the original on July 14, 2026. Retrieved July 13, 2026.
- Rivello, Alex (April 5, 2012). "The Badass Interview: MASS EFFECT 3 Developers Talk About Curing The Genophage". Birth.Movies.Death. Archived from the original on November 28, 2020. Retrieved July 12, 2026.
- "Mass Effect 2 Tech Info". GameSpot. Archived from the original on August 5, 2012. Retrieved January 30, 2015.
- "Mass Effect 3 Tech Info". GameSpot. Archived from the original on May 3, 2012. Retrieved January 30, 2015.
- Donaldson, Alex (May 15, 2021). "Mass Effect: should you kill or spare Fist in Chora's Den?". RPG Site. Archived from the original on July 14, 2026. Retrieved July 13, 2026.
- Sinha, Ravi (June 8, 2021). "Mass Effect: Legendary Edition Guide – All Decisions And Choices in Mass Effect 1". GamingBolt. Archived from the original on July 14, 2026. Retrieved July 13, 2026.
- Winter, Jerome (2023). Bioware's Mass Effect. Palgrave Macmillan. p. 20 – 22. ISBN 978-3-031-18878-7.
- Reid, Eamon (December 14, 2023). ""We've Forgotten Our Roots": Bioweapons and Forms of Life in Mass Effect's Speculative Future". De Gruyter Brill. doi:10.1515/culture-2022-0199. Archived from the original on June 18, 2026. Retrieved July 15, 2026.
- Bosman, Frank G. "here Is No Solution!: "Wicked Problems" in Digital Games". Sage Publishing. p. 10 – 11. doi:10.1177/1555412017716603. Retrieved July 15, 2026.
- BioWare. Mass Effect 2. Scene: Talking to Wrex. Level/area: Tuchanka.
Shepard: I'm looking for a salarian. He was captured by the Blood Pack and brought here. / Wrex: My scout commander can direct you. He's probably near the perimeter running target practice.
- Augustine, Josh (June 10, 2011). "E3 2011: Mass Effect 3 hands-on". PCGamer. Archived from the original on June 11, 2026. Retrieved July 14, 2026.
- Cullen, Johnny (September 24, 2011). "EG Expo hands-on: Mass Effect 3 goes into overdrive". VG247. Archived from the original on July 14, 2026. Retrieved July 14, 2026.
- Philips, Tom (March 17, 2017). "Mass Effect's best mission". Eurogamer. Archived from the original on June 25, 2025. Retrieved July 14, 2026.
- Philips, Tom (July 19, 2012). "The Other Mass Effect 3: The Game You Didn't Play". Eurogamer. Archived from the original on January 1, 2026. Retrieved July 14, 2026.
- BioWare. Mass Effect 3: Citadel. Level/area: Citadel: Shore Leave.
- Key, Robbie (February 28, 2018). "From Pixel To Pen: 13 Great Comics Based on Video Games". Game Informer. Archived from the original on July 14, 2026. Retrieved July 13, 2026.
- "Mass Effect 2 - Ray Muzyka Interview". Official Xbox Magazine. January 28, 2010. Archived from the original on January 4, 2011. Retrieved October 25, 2020.
- "Mass Effect interview: BioWare leads pick their toughest death, and more!". Official Xbox Magazine. August 3, 2014. Archived from the original on June 22, 2013. Retrieved January 13, 2015.
- "OXM's 2007 Game of the Year Awards". Official Xbox Magazine. March 17, 2008. Archived from the original on August 16, 2011. Retrieved January 17, 2015.
- "The Top 50 Xbox Characters of All Time". The Age. September 30, 2008. Archived from the original on October 6, 2010. Retrieved January 13, 2015.
- Adam Biessener (November 22, 2010). "The Top 5 Wingmen Of The Decade". Game Informer. Archived from the original on August 18, 2015. Retrieved January 13, 2015.
- "Top 10 Video Game Companions". VideoGamer. January 27, 2010. Archived from the original on July 17, 2015. Retrieved October 6, 2020.
- Fenlon, Wes (May 15, 2021). "The Mass Effect trilogy companions, ranked". PC Gamer. Archived from the original on June 1, 2022. Retrieved July 15, 2026.
- Elker, Jhaan (June 4, 2021). "Every 'Mass Effect' squadmate, ranked from a storytelling perspective". The Washington Post. Archived from the original on June 4, 2021. Retrieved July 15, 2026.
- Kimberley Wallace (November 22, 2012). "Characters We Want At Our Thanksgiving Table". Game Informer. Archived from the original on August 18, 2015. Retrieved January 13, 2015.
- Tom Francis (February 16, 2011). "15 things we want to see in Mass Effect 3". PC Gamer. Archived from the original on December 30, 2014. Retrieved January 13, 2015.
- Maher, Cian (March 10, 2021). "If You Kill Wrex On Virmire, You're Playing Mass Effect Wrong". TheGamer. Archived from the original on June 24, 2026. Retrieved July 15, 2026.
- Burch, Anthony (December 19, 2007). "You can always get what you want: Mass Effect and wish fulfillment". Destructoid. Retrieved July 15, 2026.
- Narcisse, Evan (February 18, 2010). "Wrex in Effect, or, Deep Space and the Negro/Injun/Krogan Problem". The Atlantic. Archived from the original on September 2, 2013. Retrieved July 15, 2026.
- Maher, Cian (May 22, 2021). "Mass Effect Would Be Rubbish Without The Krogan". TheGamer. Archived from the original on June 24, 2026. Retrieved July 16, 2026.
- Livingston, Christopher (May 20, 2021). "Years later I'm still annoyed at how Mass Effect did Wrex dirty". PC Gamer. Retrieved July 15, 2026.
- Patterson, Christopher B. (September 19, 2014). "Role-Playing the Multiculturalist Umpire: Loyalty and War in BioWare's Mass Effect Series". Sage Publishing. p. 8 – 13. doi:10.1177/1555412014551050. Archived from the original on January 6, 2023. Retrieved July 15, 2026.
- Bosman, Frank G. Gaming and the Divine A New Systematic Theology of Video Games. Routledge. p. 159 – 161. ISBN 9780367786731. Archived from the original on January 27, 2025. Retrieved July 15, 2026.
- Schedeen, Jesse (November 14, 2023). "Mass Effect: Dark Horse Reveals New Urdnot Wrex and Tali'Zorah Figures". IGN. Archived from the original on July 14, 2026. Retrieved July 16, 2026.
- Bevan, Rhiannon (January 25, 2025). "New Mass Effect Statues Revealed For Jack, Legion And Wrex". TheGamer. Archived from the original on January 28, 2025. Retrieved July 16, 2026.
- White, Scott (October 25, 2024). "Mass Effect: The Board Game - Priority Hagalaz Review". IGN. Archived from the original on July 14, 2026. Retrieved July 16, 2026.
- Fahey, Mike (November 26, 2014). "Tiny Mass Effect Figures Protect Your Pockets From Reapers". Kotaku. Archived from the original on September 7, 2020. Retrieved July 16, 2026.
- Sarkar, Samit (May 20, 2013). "Mass Effect costumes landing on LittleBigPlanet May 21". Polygon. Retrieved July 13, 2026.
External links
External links
- Urdnot Wrex profile on the official Mass Effect website at the Wayback Machine (archived June 23, 2011)
