Headquarters | |
Native name | 金山软件 |
|---|---|
Romanized name | Jīnshān Ruǎnjiàn |
Company type | Public |
| SEHK: 3888 | |
| ISIN | KYG5264Y1089 |
| Industry | Software industry |
| Founded | 1988 (1988) |
| Founder | Qiu Bojun |
| Headquarters | , China |
Number of locations | 6 offices1 (2018) |
Key people | |
Number of employees | ~7,0001 (2018) |
| Subsidiaries |
|
| Website | kingsoft.com |
Kingsoft Corporation (Chinese: 金山软件; pinyin: Jīnshān Ruǎnjiàn) is a Chinese software company based in Beijing. Kingsoft operates four subsidiaries: Seasun for video game development, Cheetah Mobile for mobile internet apps,2 Kingsoft Cloud for cloud storage platforms, and Kingsoft Office Software for office software, including WPS Office.3 It also produced security software known as Kingsoft Security.4 The most popular game developed by Kingsoft is JX Online 3, launched in 2009.5
Kingsoft owns data centers in mainland China, Hong Kong, Russia, Southeast Asia, and North America.6 The company is listed on the Hong Kong Stock Exchange.7
History

The company was founded in 1988 by Qiu Bojun.8 In 2011, Bojun sold his 15.68% stake in Kingsoft to Tencent.9
References
References
- "Business Overview | Kingsoft Corporation".
- Li Wanqiang (2016). The Xiaomi Way Customer Engagement Strategies That Built One of the Largest Smartphone Companies in the World. McGraw-Hill. pp. 2–5. ISBN 9781259584534.
- Xiaobai Shen (2007). "XIV: A case study of Microsoft and Linux in China". In Kai Jakobs (ed.). Standardization Research in Information Technology: New Perspectives. IGI Global. p. 236. ISBN 9781599045610.
- "Kingsoft Sets Up Internet Security Subsidiary; 'Kingsoft Internet Security 2011' Launched, Leading Cloud Anti-virus Software in China" (Press release). ACN Newswire. 15 April 2010. Retrieved 25 January 2021.
{{cite press release}}: CS1 maint: deprecated archival service (link) - https://www.bloomberg.com/press-releases/2019-11-13/kingsoft-announces-2019-third-quarter-results
- "Kingsoft Cloud's blockchain 'Project-X' attracts attention at E3". 14 June 2018. Archived from the original on 20 February 2023. Retrieved 22 April 2020.
- Yu, Qianqian (2017). "7.2.1.1 Zhou Hongyi Condemned Kingsoft: "China's First Case of Microblog Marketing" in "Reform and Expansion of Marketing in New Media Environment"". In Yungeng Xie (ed.). New Media and China's Social Development. Springer. ISBN 9789811039942.
- "China's Microsoft challenger Kingsoft files for Shanghai tech board listing · TechNode". 9 May 2019.
- "Tencent Acquires 15.68% Stake In Kingsoft For HKD900 Million – ChinaTechNews.com". ChinaTechNews.com. 10 July 2011. Retrieved 11 November 2018.