Article · Wikipedia archive · Last revised Jun 30, 2026

Hypaball

Hypaball is a video game for the Commodore 64 based on a fictitious, futuristic sport and published by Odin Computer Graphics 1986. It was designed and programmed by Marc Dawson with graphics by Andy Rixon and music by Keith Tinman. A ZX Spectrum version followed in 1987, ported by Bernie Duggs.

Last revised
Jun 30, 2026
Read time
≈ 1 min
Length
159 w
Citations
3
Source
Hypaball
DeveloperOdin Computer Graphics
PublisherOdin Computer Graphics
DesignerMarc Dawson1
ProgrammersMarc Dawson (C64)
Bernie Duggs (Spectrum)
ArtistAndy Rixon
ComposerKeith Tinman
PlatformsCommodore 64, ZX Spectrum
Release
GenreSports
ModeSingle-player

Hypaball is a video game for the Commodore 64 based on a fictitious, futuristic sport and published by Odin Computer Graphics 1986. It was designed and programmed by Marc Dawson with graphics by Andy Rixon and music by Keith Tinman.2 A ZX Spectrum version followed in 1987, ported by Bernie Duggs.

Gameplay

In Hypaball, there can be up to three team members that include two strikers and one grounder. The goal of the game is to hit the moving target in the middle, and the ball cannot be held for more than two seconds. The game moves fast, and it is a more modern version of the game Pong.3

References

References

  1. Hague, James. "The Giant List of Classic Game Programmers".
  2. "Hypaball". Lemon 64. Retrieved 12 January 2013.
  3. "Hypaball". c64. Retrieved 12 January 2013.
External links