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This draft's references do not show that the person meets Wikipedia's criteria for inclusion for people. The draft requires multiple published secondary sources that:
Declined by Athanelar 6 months ago.
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Comment: The draft is filled with vapid AI vagueness that merely says that the subject has had coverage, and not what the coverage is. You are not permitted to use an LLM to write for you; see WP:NEWLLM. As for sources: this is a biography of a living person, and there are some unsourced assertions, which would never be accepted for publication. Also , interviews aren't valid for assessing notability, and some Geek Wire sources seem to be churnalism rather than actual coverage. ~Anachronist (who / me) (talk) 02:06, 30 January 2026 (UTC)
Comment: No sigcov: relevant feedback already given at the teahouse. Athanelar (talk) 22:30, 28 January 2026 (UTC)
Mitch Gitelman is an American video game producer, studio executive, and writer best known as co-founder of Harebrained Schemes and for his work on the revival of the Shadowrun and BattleTech franchises. Over a career spanning more than three decades, he has held leadership roles at Microsoft, served as studio head of FASA Studio, and has been featured in multiple industry profiles discussing studio leadership, crowdfunding, and game production.12
Career
Gitelman began his career in tabletop role-playing game design in the early 1990s before transitioning into video game development shortly thereafter.3 He worked with Ray Winninger on Sentient (1997), a science-fiction adventure game for PlayStation and PC.
He later became the Studio Manager for Microsoft's FASA Studio, where he led development on the MechCommander series as the producer with the first MechAssault, and he was also the executive producer on the Xbox game Crimson Skies.3 Gitelman helped develop several licensed tabletop role-playing games into video game consoles and computers.4 He was responsible for adapting the BattleTech universe into a real-time tactics format. After Microsoft acquired FASA Interactive, Gitelman worked on MechCommander 2 and later became publishing producer on MechAssault, one of the early titles to support online multiplayer via Xbox Live. He eventually rose to become Executive Producer and Studio Head of FASA Studio.
During this period, he served as executive producer on Shadowrun (2007), a multiplayer-focused first-person shooter notable for its cross-platform play between Xbox 360 and PC players.456 Retrospectives later cited the game as ahead of its time in its competitive design and class-based mechanics.78
Following the closure of FASA Studio, Gitelman became Director of Digital Download Games at Microsoft, where he led Xbox Live Arcade during its early expansion, including the inaugural Summer of Arcade initiative.
Harebrained Schemes
In 2011, Gitelman co-founded Harebrained Schemes with Jordan Weisman. The studio became widely known for its use of crowdfunding, beginning with Shadowrun Returns, which raised over $1 million on Kickstarter and successfully shipped. Gitelman served as executive producer and writer on the Shadowrun trilogy, including Shadowrun: Dragonfall and Shadowrun: Hong Kong.9
The studio later developed BATTLETECH, which was nominated for Strategy Game of the Year at The Game Awards. Coverage of the studio frequently highlighted Gitelman’s role in guiding Harebrained Schemes through its Kickstarter-driven development model and its revival of classic game properties.10
Harebrained Schemes was acquired by Paradox Interactive in 2017 and later returned to independence.11
Other projects and media
In addition to his studio work, Gitelman has been associated with experimental and cross-media projects at Harebrained Schemes, including the hybrid tabletop-digital game Golem Arcana.12
He also co-founded the Twitch-based entertainment network HyperRPG and appeared as showrunner and performer on the BattleTech actual-play series Death From Above.13
Industry presence
Gitelman has appeared in numerous interviews and industry discussions regarding crowdfunding, studio leadership, and game production, including features with outlets such as IGN, GeekWire, and Microsoft’s developer programs.1415
References
References
- "Winning Kickstarter: Behind the scenes at Harebrained Schemes' BattleTech sneak peek". GeekWire.
- "Indie game studio Harebrained Schemes acquired by Paradox Interactive". GeekWire.
- Tynes, John (2005). "The Contrarian: Roll the Dice". The Escapist. Vol. 1, no. 9. Retrieved 2026-02-23 – via Internet Archive.
- Tilley, Steve (2007-06-10). "Taming the geeks and nerds". Edmonton Sun. p. E13. NewsBank 14DCEACE72C08208.
- https://arstechnica.com/gaming/2013/07/from-shadowrun-to-microdot-miniatures-a-look-inside-harebrained-schemes/
- https://www.wired.com/2007/06/shadowrun-devel-2/
- "Shadowrun Interview". Xbox Gazette.
- "Shadowrun (2007) Retrospective". Hardcore Gaming 101.
- "Harebrained Schemes hints at another classic IP reboot". Game Informer.
- "Harebrained Schemes gears up for BattleTech revival". GeekWire.
- "Indie game studio Harebrained Schemes acquired by Paradox Interactive". GeekWire.
- "Gen Con and Cybernetic Gaming: The Golem Arcana". Major Fun.
- "Hyper Rabbit Power Go: Twitch streaming of Pacific Northwest games and gamers". GeekWire.
- "DevGAMM 2018 – Battletech and Beyond: Fireside Chat with Mitch Gitelman". Microsoft Learn.
- "IGN Unfiltered Episode 26: Mitch Gitelman". IGN.

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