Article · Wikipedia archive · Last revised Jul 25, 2026

Barbie Storymaker

Barbie Storymaker is a 1996 video game by Mattel Media for Microsoft Windows. It is a Barbie-licensed game that players to create animated movies starring virtual dolls of Barbie and her friends by using an editor to select, edit and sequence scenes featuring animated props and characters. Alongside Barbie Fashion Designer and Barbie Print 'n Play, the game was released by Mattel Media in 1996 as an entry by the division into the software market. Upon release, critics praised Storymaker for its educational and creative potential for girls, although some reviewers found its features and documentation to be complex for younger children without parental assistance.

Last revised
Jul 25, 2026
Read time
≈ 4 min
Length
987 w
Citations
48
Source
Barbie Storymaker
PublisherMattel Media
PlatformMicrosoft Windows
ReleaseOctober 1996
GenreEducational

Barbie Storymaker is a 1996 video game by Mattel Media for Microsoft Windows. It is a Barbie-licensed game that players to create animated movies starring virtual dolls of Barbie and her friends by using an editor to select, edit and sequence scenes featuring animated props and characters. Alongside Barbie Fashion Designer and Barbie Print 'n Play, the game was released by Mattel Media in 1996 as an entry by the division into the software market. Upon release, critics praised Storymaker for its educational and creative potential for girls, although some reviewers found its features and documentation to be complex for younger children without parental assistance.

Gameplay

Players can use click and drag controls to move the direction of characters in a scene. source ↗

Storymaker allows In the Scenes Studio, players select a background and props for scenes, such as a beach, ballet studio, nightclub, house or shopping mall. They can place up to seven characters, including Barbie, her friends, family, and animals, and adjusting their clothes and position.1234 The path of movement of characters in a scene can be set by players using click and drag controls to draw an invisible track to move across.56 In the Scenes Studio, players can also add additional text, speech bubbles, animation, sound, and effects,371 and players with a microphone can add narration to scenes.84 The Paint Studio allows for the creation or modification of custom backgrounds.371 In the Editing Studio, players sequence up to twelve scenes, and add opening and end credits to complete the story.39 The Screening Room allows players to see the finished film.7 Players can save the stories to view and edit later, and design coloring book pages featuring created stories to print on their computer printer.149

Development

Storymaker was one of several Barbie-licensed titles released by publisher Mattel Media, a division of Mattel that entered the software market in 1996.10 It accompanied the release of other titles, including Barbie Fashion Designer and Barbie Print 'n Play.11 1213 Nancie Martin, who served as executive producer for the three titles, described Storymaker as centred on reflecting girls' play patterns of inventing dialogue and scenarios between Barbie dolls to tell their own stories, likening the process to "creating a little movie".14 Storymaker was announced and showcased at E3 in April 1996,1511 and released in October of that year.16 The software was distributed in toy stores alongside Barbie displays.17

Reception

Allgame wrote that Storymaker was "potentially educational",1 and several critics expressed that the game could teach younger players how to write or develop computer skills,1817 with The Ledger stating it may encourage writing skills in younger players, although other titles "do a much better job".19 Reviewers viewed the game featured a large amount of content and could support a child's imagination,718 with the Childrens' Software Review considering it offered "plenty of open-ended creativity options",18 and the Evening Mail writing that the game offered a "wide range" of characters, scenes and effects to provide players with creative possibilities.4

Critics were divided on the ease of use of the software. Some felt it was easy to use,18 with the Cedar Rapids Gazette praised Storymaker for being "remarkably easy" for younger players and having "intuitive, icon based controls".8 Other critics found it less user-friendly for younger players.2 The Sydney Morning Herald considered it "not quite as intuitive as it should be", writing that it was not obvious what the purpose of the game's tools were.6 Superkids also felt the game's appeal was impacted by difficult and time-consuming features younger players may not understand, critiquing its "skimpy" instruction manual and need for "significant instruction" from a parent.3 Allgame wrote that whilst the instructions were only "adequate", the instruction from a parent to help direct a child with the software could help "bring a parent and child together".1

See also

See also

References

References

  1. Weiss, Brett Alan. "Barbie Storymaker CD-ROM: Review". Allgame. Archived from the original on 14 November 2014. Retrieved 10 July 2026.
  2. McEvoy, Aoife (February 1997). "Doll Tales". PC World. pp. 231–2.
  3. "Barbie Storymaker from Mattel". Superkids. 1997. Retrieved 11 July 2026.
  4. C, Renny (4 January 1997). "Create a living doll". Birmingham Evening Mail. p. 30.
  5. Brown, Lonnie (26 January 1997). "Children can explore fashion design with Barbie Program". The Ledger. p. 36.
  6. Glover, Anne (26 November 1996). "Barbie Bonanza". Sydney Morning Herald. p. 99.
  7. Oram, Lynley (June 1997). "Barbie Storymaker". Personal Computer World. p. 103.
  8. "Move over boys; Barbie's here". Cedar Rapids Gazette. 31 March 1997. p. 22.
  9. Snyder, Brett (1 December 1996). "Toys take on High Tech: Playtime favorites screen new looks with CD-ROMs". The Beaumont Enterprise. p. 41.
  10. Helm, Leslie (9 February 1996). "Mattel Will Squeeze Onto Multimedia Bandwagon". Los Angeles Times. Retrieved 12 July 2026.
  11. "Electronic Entertainment Expo". PC Player. July 1996. p. 96.
  12. McCullaugh, Jim (July 1997). "Children's Gaming Commentary". Computer Game Entertainment. No. 1. Last Fall, Mattel Media entered the fray, taking advantage of their ageless Barbie doll characters to produce an equally impressive list of software titles — Barbie Fashion Designer, Barbie Storymaker, and Barbie Print 'n' Play.
  13. Greenwald, Josh (24 June 2001). "Barbie Boots Up". Time. Archived from the original on 15 July 2023. Retrieved 11 July 2026.
  14. Justine Cassell & Henry Jenkins, ed. (1999). "An Interview with Nancie S. Martin". From Barbie to Mortal Kombat : gender and computer games. Massacheusetts Institute of Technology. pp. 136, 141.
  15. "Barbie on CD-ROM". SVM Multimedia (in French). July 1996. p. 15.
  16. Langberg, Mike. "Barbie: New CD-ROM is on the cutting edge". The Herland News. p. 59.
  17. "Barbie goes hi-tech". Independent.co.uk. 23 December 1996. Archived from the original on 21 April 2018. Retrieved 21 April 2018.
  18. Children's Software & New Media Revue (2002). Warren Buckleitner, Ann Orr & Ellen Wolock (ed.). Complete Sourcebook on Children's Interactive Media. Vol. 10. Active Learning Associates. p. 65.
  19. "Software". The Ledger. 19 December 1997. p. 33.